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UIST
2006
ACM
13 years 10 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ECCV
2004
Springer
14 years 6 months ago
Spatially Homogeneous Dynamic Textures
Abstract. We address the problem of modeling the spatial and temporal second-order statistics of video sequences that exhibit both spatial and temporal regularity, intended in a st...
Gianfranco Doretto, Eagle Jones, Stefano Soatto
TOG
2008
142views more  TOG 2008»
13 years 4 months ago
Fast animation of turbulence using energy transport and procedural synthesis
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...
ICCV
2003
IEEE
13 years 10 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
DICTA
2003
13 years 6 months ago
Motion Field Estimation for Temporal Textures
This paper presents a novel approach for estimating the flow fields of dynamic temporal textures whose motion differs radically from that of rigid bodies. Our approach is based o...
David Edwards, Johnny T. Chang, Lin Shi, Yizhou Yu