The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
Abstract. We address the problem of modeling the spatial and temporal second-order statistics of video sequences that exhibit both spatial and temporal regularity, intended in a st...
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
This paper presents a novel approach for estimating the flow fields of dynamic temporal textures whose motion differs radically from that of rigid bodies. Our approach is based o...
David Edwards, Johnny T. Chang, Lin Shi, Yizhou Yu