Sciweavers

14 search results - page 3 / 3
» A physically-based particle model of emergent crowd behavior...
Sort
View
BMCBI
2006
146views more  BMCBI 2006»
13 years 4 months ago
Optimized Particle Swarm Optimization (OPSO) and its application to artificial neural network training
Background: Particle Swarm Optimization (PSO) is an established method for parameter optimization. It represents a population-based adaptive optimization technique that is influen...
Michael Meissner, Michael Schmuker, Gisbert Schnei...
WSCG
2003
165views more  WSCG 2003»
13 years 6 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...
JAC
2008
13 years 6 months ago
Rule 110: universality and catenations
Cellular automata are a simple model of parallel computation. Many people wonder about the computing power of such a model. Following an idea of S. Wolfram [16], M. Cook [3] has pr...
Gaétan Richard
GRAPHICSINTERFACE
1996
13 years 6 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas