This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
The display of space filling data is still a challenge for the community of visualization. Direct Volume Rendering (DVR) is one of the most important techniques developed to achie...
Christian Boucheny, Georges-Pierre Bonneau, Jacque...
Object space (OS) parallelization of an efficient direct volume rendering algorithm for unstructured grids on distributed-memory architectures is investigated. The adaptive OS de...
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
—In addition to their role as simulation engines, modern supercomputers can be harnessed for scientific visualization. Their extensive concurrency, parallel storage systems, and...
Tom Peterka, Hongfeng Yu, Robert B. Ross, Kwan-Liu...