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» A programming environment for behavioural animation
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CA
2000
IEEE
13 years 9 months ago
Virtual Humans Animation in Informed Urban Environments
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real...
Gwenola Thomas, Stéphane Donikian
ANTSW
2006
Springer
13 years 8 months ago
Extending the Particle Swarm Algorithm to Model Animal Foraging Behaviour
The particle swarm algorithm contains elements which map fairly strongly to the foraging problem in behavioural ecology. In this paper, we show how some simple adaptions to the sta...
Cecilia Di Chio, Riccardo Poli, Paolo Di Chio
CA
1997
IEEE
13 years 8 months ago
Behavioural simulation in voxel space
In this paper we present a framework for behavioural simulation. A uniform voxel space representation is used to implement the environment mechanism of the framework. An example e...
Hongwen Zhang, Brian Wyvill
IUI
2003
ACM
13 years 9 months ago
Scripting embodied agents behaviour with CML: character markup language
Embodied agents present ongoing challenging agenda for research in multi-modal user interfaces and humancomputer-interaction. Such agent metaphors will only be widely applicable t...
Yasmine Arafa, E. H. Mamdani
IVC
2000
104views more  IVC 2000»
13 years 4 months ago
Learning spatio-temporal patterns for predicting object behaviour
Rule-based systems employed to model complex object behaviours, do not necessarily provide a realistic portrayal of true behaviour. To capture the real characteristics in a specif...
Neil Sumpter, Andrew J. Bulpitt