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» A quadrilateral rendering primitive
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RT
1997
Springer
13 years 9 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
VISUALIZATION
1997
IEEE
13 years 9 months ago
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing
Different techniques have been proposed for rendering volumetric scalar data sets. Usually these approaches are focusing on orthogonal cartesian grids, but in the last years resea...
Rüdiger Westermann, Thomas Ertl
ICRA
2009
IEEE
171views Robotics» more  ICRA 2009»
13 years 2 months ago
Object classification based on a geometric grammar with a range camera
Abstract-- This paper proposes an object classification framework based on a geometric grammar aimed for mobile robotic applications. The paper first discusses the geometric gramma...
Jiwon Shin, Stefan Gächter, Ahad Harati, C&ea...
VISUALIZATION
2005
IEEE
13 years 10 months ago
Visualization with stylized line primitives
Line primitives are a very powerful visual attribute used for scientific visualization and in particular for 3D vector-field visualization. We extend the basic line primitives w...
Carsten Stoll, Stefan Gumhold, Hans-Peter Seidel
TOG
2008
137views more  TOG 2008»
13 years 4 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...