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NETGAMES
2006
ACM
13 years 10 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
COMCOM
2006
140views more  COMCOM 2006»
13 years 4 months ago
A combined delay and throughput proportional scheduling scheme for differentiated services
Abstract--The proportional differentiation model is a newly introduced approach for differentiated services networks. This paper proposes and evaluates a scheduling mechanism for t...
Ahmed E. Kamal, Samyukta Sankaran
ICC
2007
IEEE
161views Communications» more  ICC 2007»
13 years 11 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
ICN
2001
Springer
13 years 9 months ago
A Buffer-Management Scheme for Bandwidth and Delay Differentiation Using a Virtual Scheduler
—This paper presents a new scalable buffer-management scheme for IP Differentiated Services. The scheme consists of a Differentiated Random Drop (DRD) algorithm using feedback fr...
Roman Pletka, Patrick Droz, Burkhard Stiller
LCN
2005
IEEE
13 years 10 months ago
ERP-DDRR: An Efficient and Robust Scheduler for Providing Proportional Delay Differentiation in Terabit Networks
In recent years, many research efforts focus on relative differentiated service due to the increasing requirements on quality of service for time-sensitive applications. Most of t...
Chin-Chi Wu, Hsien-Ming Wu, Ding-Jyh Tsaur, Woei L...