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» A study in play, pleasure and interaction design
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TASLP
2002
143views more  TASLP 2002»
13 years 6 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos
CHI
2011
ACM
12 years 10 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
TEI
2010
ACM
179views Hardware» more  TEI 2010»
14 years 1 months ago
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
This paper introduces a tool known as the Haptic Drum Kit, which employs four computer-controlled vibrotactile devices, one attached to each wrist and ankle. In the applications d...
Simon Holland, Anders J. Bouwer, Mathew Dalgelish,...
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
14 years 6 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
POPL
2008
ACM
14 years 6 months ago
Multiparty asynchronous session types
Communication is becoming one of the central elements in software development. As a potential typed foundation for structured communication-centred programming, session types have...
Kohei Honda, Nobuko Yoshida, Marco Carbone