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» A survey of the marching cubes algorithm
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CGI
1998
IEEE
13 years 9 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
VISUALIZATION
1997
IEEE
13 years 9 months ago
Multiresolution tetrahedral framework for visualizing regular volume data
We present a multiresolution framework, called Multi-Tetra framework, that approximates volume data with different levelsof-detail tetrahedra. The framework is generated through a...
Yong Zhou, Baoquan Chen, Arie E. Kaufman
3DIM
2003
IEEE
13 years 9 months ago
Efficient Reconstruction of Indoor Scenes with Color
In this paper we present an efficient and general approach to computing and integrating 3D distance fields directly from multiple range images. We compute normal and confidence va...
Rui Wang 0003, David P. Luebke