Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
Abstract. This paper presents a novel approach to implement estimation and recognition of human motion from uncalibrated monocular video sequences. As it is difficult to find a go...
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...