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CSE
2009
IEEE
13 years 9 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
CSE
2009
IEEE
14 years 16 days ago
Information Flow and Search in Unstructured Keyword Based Social Networks
—In online social networks (OSNs), user connections can be represented as a network. The network formed has distinct properties that distinguish it from other network topologies....
Ankush Garg, Prantik Bhattacharyya, Charles U. Mar...
DIGRA
2005
Springer
13 years 11 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
WWW
2009
ACM
14 years 6 months ago
Extracting community structure through relational hypergraphs
Social media websites promote diverse user interaction on media objects as well as user actions with respect to other users. The goal of this work is to discover community structu...
Yu-Ru Lin, Jimeng Sun, Paul Castro, Ravi B. Konuru...
CANDT
2009
13 years 9 months ago
And the ringleaders were banned: an examination of protest in virtual worlds
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Bridget Marie Blodgett