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» A traffic model for the Xbox game Halo 2
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NOSSDAV
2005
Springer
13 years 10 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage
STOC
2004
ACM
104views Algorithms» more  STOC 2004»
14 years 5 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
ACMACE
2004
ACM
13 years 10 months ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
AUTOMATICA
1999
119views more  AUTOMATICA 1999»
13 years 4 months ago
Robust L2-gain control for nonlinear systems with projection dynamics and input constraints: an example from traffic control
We formulate the L2-gain control problem for a general nonlinear, state-space system with projection dynamics in the state evolution and hard constraints on the set of admissible ...
Joseph A. Ball, Martin V. Day, Tungsheng Yu, Pushk...
SECON
2010
IEEE
13 years 2 months ago
A Two-Tier Market for Decentralized Dynamic Spectrum Access in Cognitive Radio Networks
Market mechanisms have been exploited as important means for spectrum acquisition and access in cognitive radio networks. In this paper, we propose a two-tier market for decentrali...
Dan Xu, Xin Liu, Zhu Han