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AIIDE
2008
13 years 6 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
ICAISC
2010
Springer
13 years 6 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
AAI
2005
166views more  AAI 2005»
13 years 4 months ago
Interactive Knowledge Construction in the Collaborative Building of an Encyclopedia
1 One of the major challenges of Applied Artificial Intelligence is to provide environments where high level human activities like learning, constructing theories or performing exp...
Philippe Lemoisson, Stefano A. Cerri
PRICAI
2000
Springer
13 years 8 months ago
Unified Criterion of State Generalization for Reactive Autonomous Agents
Autonomous state generalization problem is a key issue in the research field of behavior learning of reactive agents, and many approaches have been proposed in recent years. Howeve...
Takehisa Yairi, Koichi Hori, Shinichi Nakasuka
IEEEICCI
2003
IEEE
13 years 9 months ago
Conceptual Framework for Interactive Ontology Building
Abstract— An ontology is a formal language adequately representing the knowledge used for reasoning in a specific environment. When contradictions arise and make ontologies inad...
Jean Sallantin, Jacques Divol, Patrice Duroux