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NETGAMES
2006
ACM
13 years 10 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
MM
2004
ACM
104views Multimedia» more  MM 2004»
13 years 10 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
WWW
2008
ACM
13 years 4 months ago
KC3 browser: semantic mash-up and link-free browsing
This paper proposes a general framework of for a system with a semantic browsing and visualization interface called Knowledge Communication, Collaboration and Creation Browser (KC...
Michiaki Iwazume, Ken Kaneiwa, Koji Zettsu, Takafu...
SPC
2005
Springer
13 years 10 months ago
TrustAC: Trust-Based Access Control for Pervasive Devices
Alice first meets Bob in an entertainment shop, then, they wish to share multimedia content, but Do they know what are trustworthy users? How do they share such information in a s...
Florina Almenárez Mendoza, Andrés Ma...
MM
2004
ACM
157views Multimedia» more  MM 2004»
13 years 10 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher