The growing complexity of Virtual Reality simulations and the inclusion of a greater range and number of events and interactions in such simulations precipitates the need for the ...
We introduce a new technique of haptic guidance, for navigation and control of applications in virtual environments. We haptically simulate the collisions of the pointer with the ...
We present techniques to enable users to interact on foot with simulated natural ground surfaces in immersive virtual environments. Position and force estimates from in-floor for...
Yon Visell, Alvin Law, Jessica Ip, Severin Smith, ...
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...