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» A zone-based gaming architecture for ad-hoc networks
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APNOMS
2006
Springer
13 years 8 months ago
Zone-Based Clustering for Intrusion Detection Architecture in Ad-Hoc Networks
Setting up an IDS architecture on ad-hoc network is hard because it is not easy to find suitable locations to setup IDS's. One way is to divide the network into a set of clust...
Il-Yong Kim, Yoo-Sung Kim, Ki-Chang Kim
IJNSEC
2006
205views more  IJNSEC 2006»
13 years 4 months ago
A Game Theoretic Formulation for Intrusion Detection in Mobile Ad Hoc Networks
Nodes in a mobile ad hoc network need to thwart various attacks and malicious activities. This is especially true for the ad hoc environment where there is a total lack of central...
Animesh Patcha, Jung-Min Park
ACMACE
2009
ACM
13 years 6 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
WISEC
2010
ACM
13 years 11 months ago
On the tradeoff between trust and privacy in wireless ad hoc networks
As privacy moves to the center of attention in networked systems, and the need for trust remains a necessity, an important question arises: How do we reconcile the two seemingly c...
Maxim Raya, Reza Shokri, Jean-Pierre Hubaux
CCS
2008
ACM
13 years 6 months ago
Revocation games in ephemeral networks
A frequently proposed solution to node misbehavior in mobile ad hoc networks is to use reputation systems. But in ephemeral networks - a new breed of mobile networks where contact...
Maxim Raya, Mohammad Hossein Manshaei, Márk...