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ACMACE
2005
ACM
13 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
GCC
2003
Springer
13 years 11 months ago
The Design and Implementation of the GridLab Information Service
The grid computing paradigm emerged recently as a new field distinguished from traditional distributed computing because of its focus on large-scale resource sharing and innovativ...
Giovanni Aloisio, Massimo Cafaro, Italo Epicoco, D...
ICAC
2006
IEEE
13 years 11 months ago
Autonomic Live Adaptation of Virtual Computational Environments in a Multi-Domain Infrastructure
A shared distributed infrastructure is formed by federating computation resources from multiple domains. Such shared infrastructures are increasing in popularity and are providing...
Paul Ruth, Junghwan Rhee, Dongyan Xu, Rick Kennell...
ICRA
2000
IEEE
121views Robotics» more  ICRA 2000»
13 years 10 months ago
Stable Haptic Interaction Using the Excalibur Force Display
Creating a compelling haptic sense of immersion in a virtual environment is a challenging task for the control engineer. A haptic display must render both low impedance free-space...
Richard J. Adams, Daniel Klowden, Blake Hannaford
ASPLOS
2006
ACM
13 years 11 months ago
Geiger: monitoring the buffer cache in a virtual machine environment
Virtualization is increasingly being used to address server management and administration issues like flexible resource allocation, service isolation and workload migration. In a...
Stephen T. Jones, Andrea C. Arpaci-Dusseau, Remzi ...