Many distributed multimedia applications have the ability to adapt to uctuations in the network conditions. By adjusting temporal and spatial quality to available bandwidth, or man...
We present and validate TICP, a TCP-friendly reliable transport protocol to collect information from a large number of sources spread over the Internet. TICP is a stand-alone proto...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
In the context of a reconfigurable transport protocol, this paper introduces two protocol instances based on the composition and specialisation of the TFRC congestion control and...
Guillaume Jourjon, Emmanuel Lochin, Patrick S&eacu...
Recently, there has been a dramatic increase in interactive cloud based software applications (e.g. working on remote machines, online games, interactive websites such as financia...