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CCGRID
2009
IEEE
13 years 11 months ago
C-Meter: A Framework for Performance Analysis of Computing Clouds
—Cloud computing has emerged as a new technology that provides large amount of computing and data storage capacity to its users with a promise of increased scalability, high avai...
Nezih Yigitbasi, Alexandru Iosup, Dick H. J. Epema...
AINA
2005
IEEE
13 years 10 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
C5
2004
IEEE
13 years 8 months ago
Design for an Extensible Croquet-Based Framework to Deliver a Persistent, Unified, Massively Multi-User, and Self-Organizing Vir
We describe a design for a collaborative Virtual Learning Environment (VLE) to support massively multi-user and multi-institutional learning communities. This architecture extends...
Mark P. McCahill, Julian Lombardi
VR
2008
IEEE
127views Virtual Reality» more  VR 2008»
13 years 11 months ago
A Load Simulation and Metrics Framework for Distributed Virtual Reality
We describe a simple load-measure-model method for analyzing the scalability of Distributed Virtual Environments (DVEs). We use a load simulator and three metrics to measure a DVE...
H. Lally Singh, Denis Gracanin, Kresimir Matkovic
ICDCSW
2007
IEEE
13 years 10 months ago
Enhancing Neighborship Consistency for Peer-to-Peer Distributed Virtual Environments
Although P2P-based DVEs can potentially solve the scalability issues, other important issues such as consistency remain unexplored. In this paper, we address neighborship consiste...
Jehn-Ruey Jiang, Jiun-Shiang Chiou, Shun-Yun Hu