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CG
2006
Springer
13 years 8 months ago
Abstracting Knowledge from Annotated Chinese-Chess Game Records
Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sh...
DEXA
2003
Springer
117views Database» more  DEXA 2003»
13 years 10 months ago
A Toolkit and Methodology to Support the Collaborative Development and Reuse of Engineering Models
Abstract. Engineering design is a knowledge intensive activity. Design is characterized as comprising a number of phases from requirements to detailed specification. Transitions be...
Zdenek Zdráhal, Paul Mulholland, Michael Va...
CVPR
2009
IEEE
15 years 4 days ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher
EDBT
2011
ACM
225views Database» more  EDBT 2011»
12 years 8 months ago
SeMiTri: a framework for semantic annotation of heterogeneous trajectories
GPS devices allow recording the movement track of the moving object they are attached to. This data typically consists of a stream of spatio-temporal (x,y,t) points. For applicati...
Zhixian Yan, Dipanjan Chakraborty, Christine Paren...
ICGA
2007
157views Optimization» more  ICGA 2007»
13 years 4 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom