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» Accelerated Splatting using a 3D Adjacency Data Structure
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TITB
2008
152views more  TITB 2008»
13 years 5 months ago
Region of Interest and Multiresolution for Volume Rendering
Medical image interpretation is facing an important challenge resulting from the continuously increasing amount of imaging data. Innovations in medical image visualization are nece...
Sébastien Piccand, Rita Noumeir, Eric Paque...
SI3D
2005
ACM
13 years 11 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
CGF
2004
151views more  CGF 2004»
13 years 5 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CPM
2011
Springer
283views Combinatorics» more  CPM 2011»
12 years 9 months ago
Frequent Submap Discovery
Combinatorial maps are nice data structures for modeling the topology of nD objects subdivided in cells (e.g., vertices, edges, faces, volumes, ...) by means of incidence and adjac...
Stéphane Gosselin, Guillaume Damiand, Chris...
ICPR
2002
IEEE
13 years 10 months ago
A New Mesh Simplification Algorithm Combining Half-Edge Data Structure with Modified Quadric Error Metric
This paper presents a fast mesh simplification algorithm that combined the half-edge data structure with modified quadric error metric (QEM). When half-edge structure is used, the...
Guangming Li, Jie Tian, Mingchang Zhao, Huiguang H...