Sciweavers

15 search results - page 1 / 3
» Accelerating Compute-Intensive Applications with GPUs and FP...
Sort
View
SASP
2008
IEEE
162views Hardware» more  SASP 2008»
13 years 10 months ago
Accelerating Compute-Intensive Applications with GPUs and FPGAs
—Accelerators are special purpose processors designed to speed up compute-intensive sections of applications. Two extreme endpoints in the spectrum of possible accelerators are F...
Shuai Che, Jie Li, Jeremy W. Sheaffer, Kevin Skadr...
CISIS
2011
IEEE
12 years 4 months ago
Improving Scheduling Techniques in Heterogeneous Systems with Dynamic, On-Line Optimisations
—Computational performance increasingly depends on parallelism, and many systems rely on heterogeneous resources such as GPUs and FPGAs to accelerate computationally intensive ap...
Marcin Bogdanski, Peter R. Lewis, Tobias Becker, X...
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
13 years 11 months ago
FCUDA: Enabling efficient compilation of CUDA kernels onto FPGAs
— As growing power dissipation and thermal effects disrupted the rising clock frequency trend and threatened to annul Moore’s law, the computing industry has switched its route...
Alexandros Papakonstantinou, Karthik Gururaj, John...
FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
13 years 10 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
FPL
2006
Springer
211views Hardware» more  FPL 2006»
13 years 8 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...