Sciweavers

11 search results - page 1 / 3
» Accelerating volume rendering with quantized voxels
Sort
View
VVS
2000
IEEE
196views Visualization» more  VVS 2000»
13 years 8 months ago
Accelerating volume rendering with quantized voxels
We present here a new algorithm for accelerating volume rendering with an orthographic projection. Because volume rendering handles huge data sets, a reduction in the computationa...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
GRAPHICSINTERFACE
2003
13 years 5 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
SI3D
1992
ACM
13 years 8 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
GRAPHICSINTERFACE
2001
13 years 5 months ago
Accelerated Splatting using a 3D Adjacency Data Structure
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
WSCG
2003
170views more  WSCG 2003»
13 years 5 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...