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VRST
2000
ACM
13 years 8 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
WSCG
2004
161views more  WSCG 2004»
13 years 5 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
IJCV
2007
178views more  IJCV 2007»
13 years 4 months ago
Stereo for Image-Based Rendering using Image Over-Segmentation
In this paper, we propose a stereo method specifically designed for image-based rendering. For effective image-based rendering, the interpolated views need only be visually plaus...
C. Lawrence Zitnick, Sing Bing Kang
ICIP
2007
IEEE
14 years 6 months ago
Incorporating Depth-Image Based View-Prediction into H.264 for Multiview-Image Coding
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit the inter-view correlation, two viewprediction tools have been implemented and us...
Yannick Morvan, Dirk Farin, Peter H. N. de With
ICCV
2007
IEEE
14 years 6 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...