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RT
2001
Springer
13 years 10 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
COMGEO
2006
ACM
13 years 5 months ago
Cost prediction for ray shooting in octrees
The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
Boris Aronov, Hervé Brönnimann, Allen ...
INFOCOM
2010
IEEE
13 years 4 months ago
Two Samples are Enough: Opportunistic Flow-level Latency Estimation using NetFlow
—The inherent support in routers (SNMP counters or NetFlow) is not sufficient to diagnose performance problems in IP networks, especially for flow-specific problems where the ...
Myungjin Lee, Nick G. Duffield, Ramana Rao Kompell...
HUC
2004
Springer
13 years 11 months ago
Particle Filters for Location Estimation in Ubiquitous Computing: A Case Study
Location estimation is an important part of many ubiquitous computing systems. Particle filters are simulation-based probabilistic approximations which the robotics community has ...
Jeffrey Hightower, Gaetano Borriello
INFOCOM
2005
IEEE
13 years 11 months ago
Differentiated bandwidth sharing with disparate flow sizes
Abstract— We consider a multi-class queueing system operating under the Discriminatory Processor-Sharing (DPS) discipline. The DPS discipline provides a natural approach for mode...
Gijs van Kessel, R. Núñez Queija, Se...