We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
—The inherent support in routers (SNMP counters or NetFlow) is not sufficient to diagnose performance problems in IP networks, especially for flow-specific problems where the ...
Myungjin Lee, Nick G. Duffield, Ramana Rao Kompell...
Location estimation is an important part of many ubiquitous computing systems. Particle filters are simulation-based probabilistic approximations which the robotics community has ...
Abstract— We consider a multi-class queueing system operating under the Discriminatory Processor-Sharing (DPS) discipline. The DPS discipline provides a natural approach for mode...