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ICDCS
2012
IEEE
11 years 7 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
HPDC
2012
IEEE
11 years 7 months ago
vSlicer: latency-aware virtual machine scheduling via differentiated-frequency CPU slicing
Recent advances in virtualization technologies have made it feasible to host multiple virtual machines (VMs) in the same physical host and even the same CPU core, with fair share ...
Cong Xu, Sahan Gamage, Pawan N. Rao, Ardalan Kanga...
INFOCOM
2005
IEEE
13 years 10 months ago
Assisted peer-to-peer search with partial indexing
—In the past few years, peer-to-peer (P2P) networks have become a promising paradigm for building a wide variety of distributed systems and applications. The most popular P2P app...
Rongmei Zhang, Y. Charlie Hu
NOCS
2007
IEEE
13 years 11 months ago
The Power of Priority: NoC Based Distributed Cache Coherency
The paper introduces Network-on-Chip (NoC) design methodology and low cost mechanisms for supporting efficient cache access and cache coherency in future high-performance Chip Mul...
Evgeny Bolotin, Zvika Guz, Israel Cidon, Ran Ginos...
COMCOM
2006
178views more  COMCOM 2006»
13 years 4 months ago
SIP-based MIP6-MANET: Design and implementation of mobile IPv6 and SIP-based mobile ad hoc networks
In this paper, we designed and implemented an integrated wireless system, namely a SIP-based MIP6-MANET system. This SIP-based MIP6MANET system is an integration and implementatio...
Yuh-Shyan Chen, Yun-Hsuan Yang, Ren-Hung Hwang