In service-oriented environments, the fluidity of the marketplace introduces changes in service offerings and subsequent connection failures for users still bound to outdated serv...
M. Brian Blake, Amy Lynn Sliva, Michael zur Muehle...
Experimentation has shown that in-class educational technologies, by permitting anonymous, authored participation, can dramatically alter student communications in the classroom. ...
Tamara Denning, William G. Griswold, Beth Simon, M...
AirTransNote augments activities in classrooms by sharing student notes written on regular paper using wireless communications. AirTransNote uses digital pens to free students fro...
The Chronobot/Virtual Classroom (CVC) system is a novel time knowledge exchange platform where any pair of users can exchange their time and knowledge. User profile that contains ...
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...