We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
This paper focuses on the Noisy Iterated Prisoner's Dilemma, a version of the Iterated Prisoner's Dilemma (IPD) in which there is a nonzero probability that a "coop...
—Although IP Multicast is an effective network primitive for best-effort, large-scale, multi-point communication, many multicast applications such as shared whiteboards, multi-pl...