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GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
13 years 10 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
AIIDE
2008
13 years 7 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
IAT
2003
IEEE
13 years 10 months ago
Asymmetric Multiagent Reinforcement Learning
A gradient-based method for both symmetric and asymmetric multiagent reinforcement learning is introduced in this paper. Symmetric multiagent reinforcement learning addresses the ...
Ville Könönen
ISPE
2003
13 years 6 months ago
Coordination in utility managed multi-agent groups
A two stage approach to co-ordination in a multi-agent society is presented. The first stage involves agents learning to co-ordinate their activities based on local and global uti...
Fernanda Barbosa, José C. Cunha, Omer F. Ra...
CG
2006
Springer
13 years 7 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White