We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...