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» Adaptive Perspective Ray Casting
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VVS
1998
IEEE
106views Visualization» more  VVS 1998»
13 years 9 months ago
Adaptive Perspective Ray Casting
Kevin Kreeger, Ingmar Bitter, Frank Dachille, Baoq...
VISUALIZATION
1997
IEEE
13 years 9 months ago
Two-phase perspective ray casting for interactive volume navigation
Martin L. Brady, Kenneth K. Jung, H. T. Nguyen, Th...
VC
2008
143views more  VC 2008»
13 years 5 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
13 years 9 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
IPPS
2010
IEEE
13 years 3 months ago
Measuring properties of molecular surfaces using ray casting
Molecular geometric properties, such as volume, exposed surface area, and occurrence of internal cavities, are important inputs to many applications in molecular modeling. In this ...
Mike Phillips, Iliyan Georgiev, Anna Katharina Deh...