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» Adaptive Spatial Reasoning for Turn-based Strategy Games
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IJCAI
2007
13 years 6 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
AIIDE
2008
13 years 7 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
EXPERT
2002
103views more  EXPERT 2002»
13 years 4 months ago
How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualitative spatial reasoning techniques can help overcome these difficulties. We bri...
Kenneth D. Forbus, James V. Mahoney, Kevin Dill
PPSN
2000
Springer
13 years 8 months ago
Spatial Games with Adaptive Tit-For-Tats
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...
Elpida Tzafestas
FLAIRS
2009
13 years 2 months ago
Unit Testing for Qualitative Spatial and Temporal Reasoning
Researchers in commonsense, qualitative spatial and temporal reasoning (QSTR) provide flexible and intuitive methods for reasoning about vague and uncertain information including ...
Carl P. L. Schultz, Robert Amor, Hans W. Guesgen