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» Adaptive Spatial Reasoning for Turn-based Strategy Games
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KI
2008
Springer
13 years 6 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
13 years 10 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
GECCO
2006
Springer
184views Optimization» more  GECCO 2006»
13 years 9 months ago
Genetic algorithms and mixed integer linear programs for optimal strategies in a student's "sports" activity
This paper uses an entertaining student "sports" game to illustrate that GAs can be adapted to problems with uncertain properties and complexity. These problems can be s...
Thomas Butter, Franz Rothlauf, Jörn Grahl, To...
IJCAI
2003
13 years 7 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
HCI
2009
13 years 3 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...