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MLMI
2005
Springer
13 years 10 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...
TVCG
2010
145views more  TVCG 2010»
13 years 3 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
CA
1998
IEEE
13 years 9 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
MMSEC
2006
ACM
220views Multimedia» more  MMSEC 2006»
13 years 11 months ago
Robust blind watermarking mechanism for motion data streams
The commercial reuse of 3D motion capture (Mocap) data in animation and life sciences raises issues with respect to its copyright. In order to improvise content protection of Moca...
Parag Agarwal, Ketaki Adi, B. Prabhakaran
SIGGRAPH
2010
ACM
13 years 9 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann