Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
The commercial reuse of 3D motion capture (Mocap) data in animation and life sciences raises issues with respect to its copyright. In order to improvise content protection of Moca...
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...