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ICIW
2008
IEEE
13 years 11 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
MICRO
2010
IEEE
156views Hardware» more  MICRO 2010»
13 years 2 months ago
Explicit Communication and Synchronization in SARC
SARC merges cache controller and network interface functions by relying on a single hardware primitive: each access checks the tag and the state of the addressed line for possible...
Manolis Katevenis, Vassilis Papaefstathiou, Stamat...
ACMDIS
2006
ACM
13 years 10 months ago
Morphome: a constructive field study of proactive information technology in the home
This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...
ASWSD
2006
Springer
13 years 8 months ago
Reusable Services and Semi-automatic Service Composition for Automotive Software
Automotive software has become an important factor in the development of modern and innovative high-end vehicles. More and more functions can only be realized by the cooperation of...
Holger Giese
AVI
2008
13 years 6 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou