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POPL
2006
ACM
14 years 5 months ago
Adventures in time and space
Abstract. This paper investigates what is essentially a call-by-value version of PCF under a complexity-theoretically motivated type system. The programming formalism, ATR, has its...
Norman Danner, James S. Royer
DIGRA
2003
Springer
13 years 10 months ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas
IJVR
2008
119views more  IJVR 2008»
13 years 4 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
SIGMOD
2009
ACM
132views Database» more  SIGMOD 2009»
14 years 4 months ago
Taming the storage dragon: the adventures of hoTMaN
HoTMaN (HoT-standby MaNager) is a joint research and development project between MySpace and USC Database Laboratory to design and develop a tool to ensure a 24x7 up-time and ease...
Shahram Ghandeharizadeh, Andrew Goodney, Chetan Sh...
AGILEDC
2006
IEEE
13 years 10 months ago
Adventures in Promiscuous Pairing: Seeking Beginner's Mind
One of the core principles behind the Agile Manifesto is that of working at a sustainable pace over time. Having gone through the roller coaster of traditional software developmen...
Mitch Lacey