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AGI
2008
13 years 6 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
CACM
2000
108views more  CACM 2000»
13 years 5 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
DIGRA
2003
Springer
13 years 10 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
CGF
2011
12 years 8 months ago
Visual Exploration of Time-Series Data with Shape Space Projections
Time-series data is a common target for visual analytics, as they appear in a wide range of application domains. Typical tasks in analyzing time-series data include identifying cy...
Matthew O. Ward, Zhenyu Guo
3DIM
2011
IEEE
12 years 5 months ago
Space-Time Body Pose Estimation in Uncontrolled Environments
—We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and...
Marcel Germann, Tiberiu Popa, Remo Ziegler, Richar...