We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
— Efficient vehicle path planning in hostile environment to carry out rescue or tactical logistic missions remains very challenging. Most approaches reported so far relies on key...
Jean Berger, Khaled Jabeur, Abdeslem Boukhtouta, A...
Heuristic search procedures are useful in a large number of problems of practical importance. Such procedures operate by searching several paths in a search space at the same time...
Planning in partially observable environments remains a challenging problem, despite significant recent advances in offline approximation techniques. A few online methods have a...
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...