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» Affective game engines: motivation and requirements
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AUIC
2005
IEEE
13 years 10 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 4 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
IWPC
2000
IEEE
13 years 9 months ago
Requirements for an Elucidative Programming Environment
The main goal with this paper is to motivate and coin a variation of literate programming which we call elucidative programming. Elucidative programming is oriented towards progra...
Kurt Nørmark
INTETAIN
2009
Springer
13 years 11 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
CORR
2011
Springer
206views Education» more  CORR 2011»
12 years 8 months ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall