Intelligent non-player characters that exhibit realistic ambient behaviors produce more captivating and immersive stories for the player. However, the creation of nonrepetitive an...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
In an ambient intelligence environment, the design of applications influences the users behavior heavily. The purpose of this paper is to provide key factors considered necessary...
For an ambient intelligent agent to support a human in demanding tasks it is important to be aware of the progress made in a given workflow. It would be possible to interact with t...
The SAMBA (Systems for AMBient intelligence enabled by Agents) architecture reported here is a conceptual service-oriented architecture supporting the interaction and interoperabil...