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» Agent-Based Modelling of Forces in Crowds
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ATAL
2007
Springer
13 years 11 months ago
Dynamic movement and positioning of embodied agents in multiparty conversations
For embodied agents to engage in realistic multiparty conversation, they must stand in appropriate places with respect to other agents and the environment. When these factors chan...
Dusan Jan, David R. Traum
MIG
2009
Springer
13 years 11 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
TVCG
2008
138views more  TVCG 2008»
13 years 4 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
ASWEC
2001
IEEE
13 years 8 months ago
Extending the UML for Designing Jack Agents
Mainstreaming and industrialising agent technologies requires suitable methodological and technological support for the various engineering activities associated with managing the...
Michael Papasimeon, Clinton Heinze