Most work in computer vision has concentrated on studying the individual effects of motion and illumination on a 3D object. In this paper, we present a theory for combining the ef...
In this paper, we present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical infor...
Scene appearance from the point of view of a light source
is called a reciprocal or dual view. Since there exists a large
diversity in illumination, these virtual views may be no...
Ellipsoids are important primitives used in visualization and modeling, where often a larger number of ellipsoids have to be displayed in real-time. The standard approach of tesse...