In this paper we present a game theoretic framework for obtaining a user-optimal load balancing scheme in heterogeneous distributed systems. We formulate the static load balancing...
In P2P systems, large volumes of data are declustered naturally across a large number of peers. But it is very difficult to control the initial data distribution because every use...
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
The design of a process migration mechanism for the Amoeba distributed operating system is described. The primary motivation for this implementation is to carry out experimental a...
Abstract. Load-Balancing is a significant problem in heterogeneous distributed systems. There exist many load balancing algorithms, however, most approaches are very problem speci...