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» Algorithms, games, and the internet
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STOC
2001
ACM
119views Algorithms» more  STOC 2001»
14 years 5 months ago
Algorithms, games, and the internet
Christos H. Papadimitriou
IE
2007
13 years 6 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
IPPS
2007
IEEE
13 years 11 months ago
A Scalable Cluster Algorithm for Internet Resources
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
Chuang Liu, Ian T. Foster
INFOCOM
2005
IEEE
13 years 10 months ago
Optimal ISP subscription for Internet multihoming: algorithm design and implication analysis
— Multihoming is a popular method used by large enterprises and stub ISPs to connect to the Internet to reduce cost and improve performance. Recently researchers have studied the...
Hao Wang, Haiyong Xie 0002, Lili Qiu, Abraham Silb...
JMLR
2011
106views more  JMLR 2011»
12 years 11 months ago
A Bayesian Approximation Method for Online Ranking
This paper describes a Bayesian approximation method to obtain online ranking algorithms for games with multiple teams and multiple players. Recently for Internet games large onli...
Ruby C. Weng, Chih-Jen Lin