There is a problem in the spatial and temporal separation between the varying forms of representation used in urban design. Sketches, physical models, and more recently computatio...
Hiroshi Ishii, Eran Ben-Joseph, John Underkoffler,...
The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer art is viewed here as the programming of classes of aesthetic objects. In the ...
We present in this paper a drawing algorithm to represent graphically co-citation networks (scientograms). These networks have some interesting and unusual topological properties ...
In an orthogonal drawing of a planar graph G, each vertex is drawn as a point, each edge is drawn as a sequence of alternate horizontal and vertical line segments, and any two edge...
Visual markers, or fiducials, have become one of the most common methods of camera pose estimation in Augmented Reality (AR) media. Many present day fiducial-based AR systems us...