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TEDU
2011
243views Education» more  TEDU 2011»
13 years 27 days ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
EJWCN
2010
138views more  EJWCN 2010»
13 years 25 days ago
An Interference-Aware Admission Control Design for Wireless Mesh Networks
With the increasing popularity of wireless mesh networks (WMNs), the demand for multimedia services encompassing VoIP, multimedia streaming and interactive gaming is increasing rap...
Devu Manikantan Shila, Tricha Anjali
CGF
2011
12 years 9 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
ICALP
2011
Springer
12 years 9 months ago
Vertex Cover in Graphs with Locally Few Colors
In [13], Erd˝os et al. defined the local chromatic number of a graph as the minimum number of colors that must appear within distance 1 of a vertex. For any ∆ ≥ 2, there are ...
Fabian Kuhn, Monaldo Mastrolilli