We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
This paper addresses the problem of computational error modeling and analysis. Choosing different word-lengths for each functional unit in hardware implementations of numerical al...
Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
This paper is about implementing and analysing a strategy of generating the intermediate views of a scene from a pair of images taken from different position and orientation. In p...
This paper explores the mathematical and algorithmic properties of two sample-based microtexture models: random phase noise (RPN ) and asymptotic discrete spot noise (ADSN ). Thes...