In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and efï¬...
In this paper, we describe how certain aspects of the biological phenomena of stigmergy can be imported into multiagent reinforcement learning (MARL), with the purpose of better e...
The paper explores a very simple agent design method called Q-decomposition, wherein a complex agent is built from simpler subagents. Each subagent has its own reward function and...
Many interesting problems, such as power grids, network switches, and tra c ow, that are candidates for solving with reinforcement learningRL, alsohave properties that make distri...
Jeff G. Schneider, Weng-Keen Wong, Andrew W. Moore...