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» Ambient Displays and Game Design Patterns
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CHI
2005
ACM
14 years 5 months ago
The power-aware cord: energy awareness through ambient information display
In order to support increased consumer awareness regarding energy consumption, we have been developing new ways of representing and interacting with energy in electric products in...
Anton Gustafsson, Magnus Gyllenswärd
DIGRA
2005
Springer
13 years 10 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
TEI
2010
ACM
145views Hardware» more  TEI 2010»
14 years 4 days ago
Karma chameleon: bragg fiber jacquard-woven photonic textiles
Karma Chameleon refers to a series of textile prototypes woven on a Jacquard loom, using photonic bandgap fibers that have the ability to change color when illuminated with ambien...
Joanna Berzowska, Maksim Skorobogatiy
AAAI
2006
13 years 6 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IUI
2003
ACM
13 years 10 months ago
Self-adaptive multimodal-interruption interfaces
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for inter...
Ernesto Arroyo, Ted Selker