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» Ambient Intelligence Vision: A Perspective
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CIG
2006
IEEE
13 years 10 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
DPPI
2007
ACM
13 years 10 months ago
How interface agents affect interaction between humans and computers
Abstract. For many years, the HCI community has harbored a vision of interacting with intelligent, embodied computer agents. However, the reality of this vision remains elusive. Fr...
Jodi Forlizzi, John Zimmerman, Vince Mancuso, Sony...
CRITICAL
2005
13 years 8 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
MVA
2007
230views Computer Vision» more  MVA 2007»
13 years 7 months ago
A Rear Vehicle Location Algorithm for Lane Change Assist
A monocular vision based location algorithm is presented to detect and track rear vehicles for lane change assist. The algorithm uses the shadow underneath the vehicle to extract ...
Wei Liu, Chunyan Song, Pengyu Fu, Nan Wang, Huai Y...
HUC
1999
Springer
13 years 10 months ago
Exploring Brick-Based Navigation and Composition in an Augmented Reality
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects ...
Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kris...