In this paper, we investigate how discourse context in the form of short-term memory can be exploited to automatically group consecutive strokes in digital freehand sketching. With...
Lutz Dickmann, Tobias Lensing, Robert Porzel, Rain...
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
For the generation of freeform 3D models, one of the most intuitive solution is to use sketch-based modeling environments. Unfortunately, since the user interface relies upon the a...
We present an image editing tool that allows to deform and composite image regions using an intuitive sketch-based interface. Users simply draw the outline of the source image reg...